Hi! I've written Music and designed Sound for multiple Indie-Games. I love the process of implementating sound into games and creating plugins to specific artistic objectives.
In 2023, the game “[I] doesn’t exist” was released, for which I made the sound design, co-composition and implementation.
Current game projects include “Eldritch Empathy” (LUAL), “Monuments of Ruin” (Ohnsinn) and “Breadcrumbs” (Archlevel). In addition to video games, I scored short films, created the sound design for a radio play and designed the visuals and sound coordination for a live piano performance in the Immersive Arts Space (Arianna Congedi).


At the age of seven, I began playing the cello. Through a game called "rytmik", a compositional journey began through high school leading me to a  Bachelors Degree in Composition for Film, Theatre and Media (FTM) and subsequently Master Sound Design at the Zürcher Hochschule der Künste.
In my master’s thesis, I created "Dialog", a sonic and embodied encounter with a Large Language Model in Virtual Reality.